I'm sure many of you reading this look back on the Donkey Kong Country series' glory days on the SNES. It's sad to say, I never actually played a Donkey Kong Country game until the recent Wii entry. That being said, keep in mind that this is being reviewed by someone who has absolutely no emotional or sentimental attachment to the series at all. Despite this, Donkey Kong Country Returns still manages to instill a sense of nostalgia in me.
DK's banana horde has once again been stolen, this time by a gang of evil Tikis who are using a hypnotic rhythm to enslave the jungle inhabitants. The Kongs appear to be immune to this enchanting tune, and as such, Donkey and Diddy set off to get back what is rightfully theirs, and save the jungle.
Many games these days are being called out as being too easy, or pushovers. I'm happy to report than DKCR will make you break things. Yes, I said I'm happy to report that. I don't know when I've played such a challenging game! DKCR will push your platforming prowess to the limit, and then keep pushing it some more. Every level is masterfully crafted, and almost perfectly paced.
There are two control types in DKCR; using the Wii remote held on its side like an NES controller, or holding it upright using the Nunchuk. Personally, I prefer the former as it feels more natural. The controls are extremely tight and responsive, which is a must in any platformer.
Gameplay is pure 2D platforming goodness, while the 3D environments are bright, crisp and highly detailed. You progress by completing levels which all take place in worlds. After beating a number of levels, you may challenge that world's boss, and progress to the next world. Any level already completed can be played again anytime via the world map. This map, reminiscent of the world map from the first Crash Bandicoot is where you can access levels, check your progress in each level, and visit Cranky's hut to buy useful items. Each level has puzzle pieces to collect, unlocking artwork for your viewing pleasure, and the classic KONG letters. Collecting all KONG letters in every level of any single world unlocks a special level that is sure to try your patience. Collecting these, and beating these levels is entirely optional, but there is a great sense of accomplishment when you choose to do this.
Borrowed from other Nintendo games such as Super Mario Galaxy 2 and New Super Mario Bros. Wii is the superguide feature. After losing eight lives in a level, you can call on super Kong to show you how to play the level. If you allow super kong to complete the level for you, you may progress in the game, but you will retain no collectibles from the level, and it will not be counted as completed. Unlike the games this feature comes from however, it is actually useful for showing you how to get through some of the tougher parts.
Donkey Kong Country Returns is an amazing platforming experience that should definitely not be missed, especially if you enjoy a challenge. I'm sure it will get compared to New super mario Bros. Wii, as they are both platformers with the intention of bringing back memories while creating new ones. I have to say that DKCR blows NSMBW out of the water in every possible way, and is a superior platformer. Mario has been dethroned this generation, perhaps for the first time in the history of platforming.
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Tuesday, January 11, 2011
Monday, December 27, 2010
Religious References in The Legend of Zelda
This topic is is intended to be read and discussed in a mature and non offensive manner. If you cannot read this post without being offended, or cannot discuss the topic without behaving like a child, please click the back button.
Maybe it is because I am a follower of Christianity that these things are more obvious to me, but there are many references to Christian as well as Muslim and other Abrahamic religion symbolism in the Zelda series. I'm sure I'm far from the first person to pay attention to this, but I thought I would make an article to discuss such things.
First off, I'll talk about the original Legend of Zelda for NES. Link's shield has a cross on it. Quite possibly, this means nothing, and is more to be associated with the knights of the round more than anything. After all, many other media types such as anime also have things such as thin in them, but are not meant to be religious.
Then, also in the original, there is the Magic Book...well...here is the image.
Look like another book to you?
Next up is non other than the legendary triforce.
The triforce plays a huge role in the series, and is arguably, a religious symbol to the people of Hyrule. The three triangles of the triforce could be compared to the Holy Trinity. The Father(God), The Son(Jesus Christ), and The Holy Ghost(The Spirit thereof) could go hand in hand with the Triforce of power, the Triforce of Courage and the triforce of wisdom. Further more, newer Zelda games depict the Triforce with the form of a phoenix underneath it. How is this religious symbolism you ask? Think about it for a moment. in Christian religion, one is saved by Christ, and therefore "reborn" as a forgiven being. The phoenix dies, and is reborn from it's own ashes.
Next up is a symbol of Islam. The moon and star. It appears twice in Ocarina of Time, but was removed in reissued editions of the game at the request of many Islamic followers. Here is the image on the mirror shield. it also appeared on some movable blocks.
At the request of many, Nintendo recalled all unsold copies of the game, and replaced the image with this.
While we're on the topic of OOT, the music in the Fire Temple in the version 1.0 cartridges such as mine contains Islamic chanting. Although it was actually just computer generated chanting not actually saying anything, many thought it sounded like "Allahu Akbar" which means "Allah is the Greatest!". this was also removes later.
*Please correct me if I am wrong about what the alleged words mean.
Also in OOT, Link gets eaten by a giant fish. Sound like a certain popular Bible story?
Furthermore, In Windwaker and all it's direct sequel on the DS, Phantom Hourglass, the entire world has been flooded, and in some timelines(please don't argue the timeline here. does it actually matter that much?), The Minish Cap is placed AFTER WW and said to take place in "New Hyrule"
***that is a fan theory, and not my own***
I will end my lengthy post with a link to a VERY interesting article. I'm sure you are familiar with the Tower of Babel. In the bible, men tried to build a tower to get to Heaven, and so God dispersed the people and made them all speak different languages so they could not communicate well enough to complete the project. This wasn't because it was actually possible to build a tower to Heaven, but rather to show them "You do NOT defy me!". anyway, I'm going a bit of course. Here is a link to an article called "The Message of Majora's Mask" by a Zelda fan under the alias "Hylian Dan". I think you'll find it an interesting read.
http://www.zeldainformer.com/2010/10/the-message-of-majoras-mask.html
If you leave a reply or want to discuss this, PLEASE keep in mind the banner above my article.
Maybe it is because I am a follower of Christianity that these things are more obvious to me, but there are many references to Christian as well as Muslim and other Abrahamic religion symbolism in the Zelda series. I'm sure I'm far from the first person to pay attention to this, but I thought I would make an article to discuss such things.
First off, I'll talk about the original Legend of Zelda for NES. Link's shield has a cross on it. Quite possibly, this means nothing, and is more to be associated with the knights of the round more than anything. After all, many other media types such as anime also have things such as thin in them, but are not meant to be religious.
Then, also in the original, there is the Magic Book...well...here is the image.
Look like another book to you?
Next up is non other than the legendary triforce.
The triforce plays a huge role in the series, and is arguably, a religious symbol to the people of Hyrule. The three triangles of the triforce could be compared to the Holy Trinity. The Father(God), The Son(Jesus Christ), and The Holy Ghost(The Spirit thereof) could go hand in hand with the Triforce of power, the Triforce of Courage and the triforce of wisdom. Further more, newer Zelda games depict the Triforce with the form of a phoenix underneath it. How is this religious symbolism you ask? Think about it for a moment. in Christian religion, one is saved by Christ, and therefore "reborn" as a forgiven being. The phoenix dies, and is reborn from it's own ashes.
Next up is a symbol of Islam. The moon and star. It appears twice in Ocarina of Time, but was removed in reissued editions of the game at the request of many Islamic followers. Here is the image on the mirror shield. it also appeared on some movable blocks.
At the request of many, Nintendo recalled all unsold copies of the game, and replaced the image with this.
While we're on the topic of OOT, the music in the Fire Temple in the version 1.0 cartridges such as mine contains Islamic chanting. Although it was actually just computer generated chanting not actually saying anything, many thought it sounded like "Allahu Akbar" which means "Allah is the Greatest!". this was also removes later.
*Please correct me if I am wrong about what the alleged words mean.
Also in OOT, Link gets eaten by a giant fish. Sound like a certain popular Bible story?
Furthermore, In Windwaker and all it's direct sequel on the DS, Phantom Hourglass, the entire world has been flooded, and in some timelines(please don't argue the timeline here. does it actually matter that much?), The Minish Cap is placed AFTER WW and said to take place in "New Hyrule"
***that is a fan theory, and not my own***
I will end my lengthy post with a link to a VERY interesting article. I'm sure you are familiar with the Tower of Babel. In the bible, men tried to build a tower to get to Heaven, and so God dispersed the people and made them all speak different languages so they could not communicate well enough to complete the project. This wasn't because it was actually possible to build a tower to Heaven, but rather to show them "You do NOT defy me!". anyway, I'm going a bit of course. Here is a link to an article called "The Message of Majora's Mask" by a Zelda fan under the alias "Hylian Dan". I think you'll find it an interesting read.
http://www.zeldainformer.com/2010/10/the-message-of-majoras-mask.html
If you leave a reply or want to discuss this, PLEASE keep in mind the banner above my article.
Thursday, December 16, 2010
Left 4 dead 2
What's more fun that loading a zombie with a buckshot? Loading a zombie with a buckshot while your friends cover you assault rifles, and bludgeon what you miss with a cricket bat!
When valve made Left 4 Dead, their intention was to make a true co op experience. You need your team mates to survive. When you pick up a med kit, you do so knowing you may very well have to use it on one of your partners rather than yourself. The game became very popular both on Xbox and PC, and fans wanted more. Apparently, they didn't want it so soon, though, because many boycotted this sequel.
Left 4 Dead 2 stars an entirely new cast of characters, and includes many updates such as melee weapons and new enemy types. Still, it is the same Left 4 Dead as before. If you loved the first one, you'll love this as well. The new enemy types include the spitter, who will vomit acid in your path and the charger, who will rush you and then proceed to beat you into the ground until you are rescued. Melee weapons range from a frying pan to a chainsaw, and are really satisfying to use.
Left 4 Dead has a governing AI called "The Director". this AI randomly spawns enemies in different areas and in different amounts. It "directs" the action. If things are quiet for too long, chances are, The director has placed a Witch in your path, or is about to bombard you with a wave or zombies. In one campaign called "Hard Rain", the AI can even control the weather, causing a raging thunderstorm at any given moment, blurring your vision an forcing you to seek shelter as the landscape floods. The Director also rewards team work. by sharing pills and healing your team mates, you may be rewarded with more health packs later. Playing selfishly will lead to less items and med kits later, and may lead to hard times.
The voice actors are very convincing, and though some argue the cast is less memorable that the first, I argue the opposite. As before, music and sounds are what warn you of what's ahead. When you hear the witch's crying along with her signature theme, you will instinctively turn your flash light off. When a crescendo event theme begins to play, you will instantly get pumped and huddle with your team mates in preparation for the horde. Other than these even themes, music is pretty much nonexistent.
The graphics are not a huge upgrade from the first L4D, though some environments are much brighter. They are by no means bad or lackluster, they just aren't as good as most games these days. This is a sacrifice that had to be made, however. When you see hundreds of zombies swarming you with little to no lag or slowdown, you will understand.
The game runs on Valve's Source engine, and most of the weapon models are straight from Counter Strike. If you have played any valve game recently, such as Portal or Half Life 2, then you should know what to basically expect in terms of how the game feels.
As stated, this is meant to be a co op experience. you can easily play alone with a computer controlling your partners, but the bots are programmed to do 3 things: follow, heal and kill. I highly recommend playing with other human players.
This game is about $20 new for Xbox 360 owners, or if you're a PC gamer you have truly lucked out as this wonderful game is only $5 on steam.
This is what a zombie game should feel like. You aren't Leon S. Kennedy. You aren't a government agent. you are an average Joe Schmo, and chances are, you're probably going to die. Plus, if you really feel like a challenge, you can turn on realism mode. In this mode, which can be played on any difficulty, head shots are crucial and team work is an absolute must.
The game is still being supported with DLC, and even the first L4D as well. If you own an Xbox 360, or you have Steam, you simply must own L4D or L4D2.
Looking for a name
So, Supergamecube64 Reviews and More isn't a very catchy title. I'm trying to come up with ideas for a name, so if you have any suggestions, please send them to me via a post here or an email. My email address can be found on the right of the page. Thanks in advance for any support.
Monday, December 13, 2010
2 Free XBL arcade games by Doritos
Doritos makes some tasty, addicting tortilla chips. Oh yeah, and from time to time they make xbox live arcade games. And they're free!
They have released 2 new free games. One, called harms way is a combat racing game. One player drives while the other uses turrets around the course to take out other racers.
The other game is called Dorito's Crash Course. It's basically American Gladiators/Ninja Warrior style courses using your xbl avatar as the character. When ti comes down to it, this is a platformer. It's no super Mario Bros. 3, but what do you want for free?
So, let's recap. Two new games. One racer, one platformer. they're FREE. You should go download them because they're FREE. even if you think you won't like them you should still try them because they're FREE. Keep buying Doritos so they make us more games for FREE!
They have released 2 new free games. One, called harms way is a combat racing game. One player drives while the other uses turrets around the course to take out other racers.
The other game is called Dorito's Crash Course. It's basically American Gladiators/Ninja Warrior style courses using your xbl avatar as the character. When ti comes down to it, this is a platformer. It's no super Mario Bros. 3, but what do you want for free?
So, let's recap. Two new games. One racer, one platformer. they're FREE. You should go download them because they're FREE. even if you think you won't like them you should still try them because they're FREE. Keep buying Doritos so they make us more games for FREE!
Thursday, December 2, 2010
Excite Bike: World Rally
To many of us, Excitebike is an NES classic. This classic has been given a face lift and released and WiiWare and released for 1000 wii points. If you are unsure rather or not you wish to purchase this title, I can only say that if you don't know or care for the original, you will probably not think much of World Rally. However, if you are nostalgic at all for the original, then it is definitely worth the $10.
The controls are laid out exactly like the original. Up and down changes lanes, 1 is gas instead of A, and 2 is boost instead of B. Pressing left causes a wheelie (this may also be assigned to a tilt motion), and left and right change your angle when airborne.
The graphics are nothing spectacular, but it is 3D, and very colorful. It is the perfect example of howto give an NES game a makeover, in my opinion.
Your goal in the single player mode is not to come in first, but just as in the original, get the time indicated. In the multiplayer, however your goal is indeed to beat the other racers. Speaking of multiplayer, the majority of bike colors must be unlocked by competing over Nintendo Wifi. The problem with this is the fact that many players will throw a hiss fit 10 seconds from the finish line and disconnect, a la Mario Kart.
One of the coolest things about the NES Excitebike was the ability to create your own tracks. This feature has returned, and this time you can share your creations over Nintendo Wifi!
The music mostly consists of redone versions of the original Excitebike tunes. The track music is new, however, since the original had none. Sound effects such as engine revving, and the overheat warning are ripped directly from Excitetruck.
Excitebike: World Rally is essentially download nostalgia. I suggest those of you who care not for retro gaming simply ignore this one. However, if you played the original as a child, or wish to introduce retro gaming to a child/brother/etc that thinks the NES is a dinosaur, give it a shot.
The controls are laid out exactly like the original. Up and down changes lanes, 1 is gas instead of A, and 2 is boost instead of B. Pressing left causes a wheelie (this may also be assigned to a tilt motion), and left and right change your angle when airborne.
The graphics are nothing spectacular, but it is 3D, and very colorful. It is the perfect example of howto give an NES game a makeover, in my opinion.
Then
Now
Your goal in the single player mode is not to come in first, but just as in the original, get the time indicated. In the multiplayer, however your goal is indeed to beat the other racers. Speaking of multiplayer, the majority of bike colors must be unlocked by competing over Nintendo Wifi. The problem with this is the fact that many players will throw a hiss fit 10 seconds from the finish line and disconnect, a la Mario Kart.
One of the coolest things about the NES Excitebike was the ability to create your own tracks. This feature has returned, and this time you can share your creations over Nintendo Wifi!
The music mostly consists of redone versions of the original Excitebike tunes. The track music is new, however, since the original had none. Sound effects such as engine revving, and the overheat warning are ripped directly from Excitetruck.
Excitebike: World Rally is essentially download nostalgia. I suggest those of you who care not for retro gaming simply ignore this one. However, if you played the original as a child, or wish to introduce retro gaming to a child/brother/etc that thinks the NES is a dinosaur, give it a shot.
Friday, November 26, 2010
Metroid Other M
Metroid has come a long way in recent years. Though it has always been somewhat of a third wheel when it comes to Nintendo games, the Prime series brought in many new fans, and though it was quite different from the 2D counterparts, it still managed to bring that sense of isolation and loneliness we've come to expect from the series into a new realm. With the Prime trilogy completed, many gamers wondered what was next for the series. They didn't have to wonder for long.
At E3 2009, Reggie Fils-Aime unveiled Other M with a teaser trailer, and fans couldn't wait. Now that its finally here, the game has met with much criticism, and has received a very mixed response. Here is what I think.
Other M is an attempt to “return Metroid to its roots”. It utterly fails in this department, as it is nothing like any other Metroid I've played. You still have your exploration, and your item collection, but Metroid is far from the only game that has this. You can't slap energy tanks and missile packs in a game and say “There, now it's just like Metroid!”
The game tries to combine 2D and 3D elements, but ends up just being 3D in the end. This isn't really a problem, but considering they were attempting to return the series to it's roots and all, shouldn't they want it to feel 2D?
Then there is the combat. I'm torn on this one, myself. Although it is cool to see Samus dodge a charging beast, and then shove her arm canon down its throat, combat just feels too tacked on. The game has an auto aim system that is extremely flawed, and it is almost impossible to pick one enemy over another when in 3rd person. By aiming the controller at the screen, you switch into an first person view, letting you aim with the wii remote to pick certain enemies, and lock onto them. This is also the only way to fire missiles. While in first person view, you cannot move, and this can sometimes be extremely frustrating.
Which brings me to controls. The game is controlled using a single wii remote held on it's side like an NES controller. This would have been an excellent choice had they actually made the game as if it were 2D like they were supposed to. This game, as much as it doesn't want to be, is a 3D game. 3D games need analog control! As I mentioned, you can enter first person by aiming at the screen, and this is just a frustrating way to handle that.
The game also likes to throw in segments where you are forced in a first person view and must play a game of Where's waldo to find God knows what, because they never tell you what it is you're supposed to be looking for. This wouldn't have been so terrible if they weren't so vague 90% of the time, and if it weren't so game breaking. You could be thrown into one of these segments after a lot of combat, or immediately after an action packed cut scene, and it just doesn't work well.
Speaking of things that don't work, lets talk story. Samus has just woken up some unspecified time after defeating Mother Brain in Metroid III(Super Metroid). During her time in this facility, she had a dream or flashback, depicting the end of that battle, and how the baby metroid sacrificed it's life for her. After going through some training to make sure she was healthy enough to be let go, Samus hops into her ship and goes on her way. While traveling through space, she receives a distress signal from a vessel called the 'Bottle Ship”. Because of it's annoying high pitch, she names this signal “Baby's Cry” and zips down to help. After entering the vessel, she runs into her old father figure/love interest/who gives a crap what he is, Adam, as well as his crew. Now, Samus Aran is a pretty amazing person. She is strong, has a suit made by an ancient warrior race, and is allegedly one of the best bounty hunters in the galaxy. You actually start this game with EVERY ability in the game. This is true for most game sin the series, and every time, she loses them due to some sort of explosion or similar effect. Apparently, they were getting sick of that idea, and instead, she now simply refuses to use them until Adam authorizes them. This is stupid and goes completely against her established character. While somewhat understandable in some cases, I refuse to accept that while traveling through a high temperature, magma filled room, and effectively dying of heat stroke, Samus would not activate her varia suit defenses because she was not told to do so. As for the crew that was with Adam, we never really learn much about any of them, because most of them are there to serve no purpose aside from dying. Of course, no one cares that they are dead, because no one cares about them as characters. Except for Anthony Higgs. He deserves his own series.
The game isn't all bad though. The graphics are pretty, and it is in fact, one of the best looking wii games. Unfortunately, this has no bearing on the game play. The music is kind of nice, but there are hardly any of the classic Metroid songs or jingles, which is a real drag. Even the classic item noise is absent. In fact, the most recognizable song I heard was a remix of the Ridley battle song, and that was a little late to the party. It still brought back memories, though.
The voice actors are pretty flat and horrid, and the absence of an original Japanese voice option is disappointing. While this doesn't quite feel like a Metroid game, and certainly is not the Metroid you know and love, it is still a pretty enjoyable experience in the wii's library. I'm not sure why its still fun despite all of these complaints, but it is. Let's hope Samus has a better outing next time, but in the mean time, Other M is still worth a buy even given all it's problems.
I think Other M is destined to be the equivalent of Starfox Adventures. It would've been that much more passable had it not had the name “Metroid” on it. But it did. And those are some big shoes to fill.
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