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Friday, November 26, 2010

Dark Cloud 2

The original Dark Cloud was the second game I ever played on my PS2. my Mom got it for me on Christmas the same year I’d gotten the PS2. it was a fun, interesting game, although I found it too challenging at the time. I returned to it a couple of years later to find an enjoyable dungeon crawling experience. It was only about a year and a half ago that I got my hands on a copy of Dark Cloud 2(Dark Chronicle outside of the U.S.), and I’ve been planning a review for quite a while.

In Dark Cloud 2, you begin the game in control of Monica, a princess who is also a capable sorceress and swordsman. Running through the castle halls, you combat enemy soldiers. This section of the game teaches you the basic combat mechanics, and I found it quite hard the first time I did it, and even died. This game is definitely harder than the first one. Discovering her father murdered by a man named Gaspard, she sets out on a journey through time to fix it(sound like a certain popular Super Nintendo RPG?). You see, Monica is actually from 100 years in the future(or, Max is 100 years in the past depending on how you want to look at it.).

After this introduction, you take control of Max. Max is a young inventor who lives with his father in the town of palm Brinks. Max’s mother went missing when he was still just a child, and he has no idea what happened to her. While working in his friend and employer’s shop, he receives a ticket to a local carnival. While he is attending the carnival, an evil clown named Floatsam, who is also the circus ring leader attacks. Max’s mother gave him a necklace a long time ago, and though of great importance, Max has no idea – but Floatsam does, and he wants it. While running from the clown and his minions, a small boy named Donny tells Max he can escape through the sewer. This is where you will get a taste of the games dungeon crawler style gameplay.










A map is displayed in the lower right corner of the screen to help you navigate. As you move through the sewer tunnels, you will come across various enemies. The game flows in real time, even in combat. Each character has a close range weapon, and a long range weapon. You got a taste of Monica’s swords and magic in the games opening, and now, as max, you have a gun, and a wrench.

After working your way through the sewers, you come out on the other side and make way for town again, warning everyone of Floatsam. He, his father and his friends board a train out of palm Springs for safety, but Floatsam attacks the train while it is still in motion. This is when Monica shows up and saves them, informing Max that 100 years in the future, the stone his mother gave him is being used by an evil emperor to destroy the past(Maxes time) so he can rule the future(Monica’s time.). Honestly that doesn’t make any sense to me. If something is destroyed, how can you rule it? It’s like saying “We’re gonna take your ship!” and then sinking it. From here out, you can switch between Monica and Max whenever you want in the dungeons.

After a while, you will get a robot you can pilot around the dungeons. It is really powerful, but it runs on limited fuel. Remember earlier when I said the game was harder than the first one? It’s harder by a LOT. The first game had plenty of strong enemies, but some of the enemies in Dark Cloud 2 are ridiculous. And yeah, you could hop in your little robot and kill them with relative ease, but let’s say you are completely out of gas for your little rust bucket. You are on the next to last floor of a dungeon (more on dungeon flow later on), and you are trying to find the key to the boss. You have killed every single enemy on the floor save for one, and that is a giant, formidable opponent that you avoided from the start because you knew you couldn’t take it. Well, now you’re screwed. That jerk has the key, and if you take him without your rock-em-sock-em robot, you’re gonna die. But wait! Battle bot is all out of fuel! See where I’m going with this? They could have just put a recharge on him or something, and still not have made him over powered.




As for the flow of the game, the over world is basically void, due to the past being destroyed. Inside the dungeons, you find “Georama”. Georama can be a person, building, tree, body of water, etc. Using the Georama, you rebuild the game world however you like. A pretty neat feature that I loved about the original, and that I’m glad returned. Inside the dungeons, you spend your time killing monsters in search of the floor key. To get the most experience, it is of course best to kill all the monsters you come by, but if you want to hurry, or for any reason just go to the next floor after you’ve killed the monster holding the key, you can. Each dungeon has a different amount of floors, and different enemy types. All the dungeons are randomly generated, like the Mystery Dungeon series, meaning each time you go in a dungeon, it is different. Honestly, Dark Cloud 2 suffers from this, and would have been far more interesting with a more Zelda style approach of a preset dungeon filled with puzzles. Killing hordes of enemies gets old after a while, and a few puzzles here and there would’ve benefited the game greatly. There are the occasional “you need this time to proceed” quests, but they are as simple as beat the crap out of things until something drops it, or you find one in a treasure chest.

If you played the first dark cloud, you probably remember the duel battles. These fights, usually between one of the heroes and a main villain, were sort of like a cut scene; you had to hit buttons in time with things to keep it going. It was in a sense, DDR for your fingers. These fights were not only cool, and at the time fairly original (pretty much every other game has button sensitive scenes now). Well, Dark Cloud 2 has done away with them, and I really miss them. The fight between Toan and the giant snake is the one I remember most vividly. The fights were intense, and kept you involved. Getting rid of them was a bad move if you ask me.

Dark Cloud 2’s world is without a doubt influenced by steam punk. Technology mostly consists of gears and cogs, and steam (duh, can’t have steam punk without some steam.). The graphics are cell shaded, and have a nice anime feel to them. The original was also cell shaded, but in a different way, and had a more realistic look as opposed to DC2’s cartoony style. The main characters have a higher polygon count than the supporting characters, composed of 2500 to 3000 polygons as opposed to 1500 to 2000. This means that the main characters look better, and a lot more time and effort was put into them. This is understandable, and the supporting cast still looks fantastic.

I definitely like the music better than the first Dark Cloud. The sound track was composed by Tomohito Nishiura, and the music during events and cut scenes is very fitting and emotional. I found that the songs really made you feel that sense of anguish, or sorrow, whatever emotion was being conveyed. My only problem is the dungeon music. None of the dungeon music is really all that interesting, and it gets old listening to the same thing for several floors.

Overall, Dark cloud 2 is an action RPG that has some pretty glaring flaws. If you are willing to look past these flaws, you will find a charming, aesthetically pleasing game that has a lot of good points to make up for it’s bad points. It doesn’t look like
Level-5 isn't too interesting in a Dark Cloud 3, but if they do make one, I really hope they go the extra mile to fix the nuisances. In the end, it could’ve been great, but ends up being just a smidgen above average.

(originally written on 4-15-2010)

Batman: Arkham Asylum

Batman: Arkham Asylum has received very high reviews on gaming web sites and in magazines, and has sold considerably well. It is a good game, but in my opinion does not deserve all the credit it is given. It is certainly better than most Batman games, but it's still just a decent beat em up adventure game in the end.

The graphics are very well done. Even the enemies are intricately detailed. Batman's cape looks amazing blowing about as you walk, and Arkham Island looks just as twisted as it should. The graphics, as good as they are, would have been even better if they were tailored to each console.


Da na na na na na na na CLOWN PUNCH!


Batman has captured the Joker and is on his way to Arkham Asylum with the criminal in tow...but something isn't quote right. Joker gave up the fight easier than ever before, as if he just surrendered to Batman. After a lengthy escort sequence involving Batman, some Arkham staff and the Joker in a strait jacket(which included some pretty funny dialogue, by the way.) Joker breaks free of his confines, and releases all of the other's locked up in the looney bin. It's now up to Batman to find out what the Joker is REALLY up to, and return the criminals to where they belong. It may some a little bland, but there are plenty of twists and turns along the way. The story finds a way to include many of Batman's enemies including Scarecrow, Poison Ivy, Harley Quin and more.

Arkham Asylum takes a que from Resident Evil 4 and 5. Simply moving the stick causes you to walk along at a steady pace. Holding the A(X) will cause you to run. there is no jump button, as Batman will jump automatically when you reach an edge, like Link does in Zelda. However, if you hold a after jumping, you can spread your cape and glideThe X(square) button is used for your main melee attack, while Y(triangle) is counter. The B button(O) is a stun attack used to help control enemies in large number, or to temporarily lower and armed enemy's defenses. The Right Bumper(R1) is always mapped to the bat claw once you get it. An aiming reticle appears on surfaces you can use it on, and it's just 1 button click away from firing. The left Bumber(L1) enters detective mode(like Metroid Prime's Scan Visor) so that you can find hidden paths easier, though a trained eye can find them regardless. it is also used to scan certain things. Right Trigger(R2) is crouch. By crouched, you are more quiet when sneaking. Sneak up behind an enemy and press the counter button for a silent kill. The Left Trigger(L2) is automapped to the baterang when tapped. holding it while pull out your equipped item(selected with the D-pad) and, right trigger(R2) uses that item. The controls are pretty tight, and responsive.













Da na na na na na na na GLIDE KICK!


Batman borrows from quite a few genres, and keeps things interesting by mixing these playing styles. The game is, at it's heart, a beat em up adventure. However, you will be solving Metroid esque puzzles, taking out armed enemies Sam Fisher style and collecting items like you would in Zelda. The stealth kill missions have got to be my favorite. They are tense, strategic and exciting. When you are forced to do hand to hand combat, it flows very fluidly. You can change which enemy you're wailing on with the flick of a joystick, and getting your combo higher means mroe tactics at your disposal, such as throwing and instant kill moves. If you are beating up one enemy, or standing still, and another enemy assaults you, blue action icons with show above his head. a quick tap of the counter button, and Batman makes them squeel like a piggie! If you're in a thinking move, almost every room and area in the game has a riddle, set up by who else but the Riddler. The Riddler has also hidden trophies throughout Arkham Island, and there are even inmate interviews to find, which can be very interesting. Solving riddles gives you experience just like killing enemies does. after gaining enough experience, you will be able to select an upgrade of your choice from a list. Choices include health boosts, more combat options, and special stealth kill and upgrades for your equipment. While satisfying, the gameplay DOES borrow a lot, and has very little of it's own creation to offer.

                                             Da na na na na na na na STEALTH KILL!

The voice acting is well done, and character's sound just right. Joker sounds crazy, Harley Quinn has that annoying accent and Batman sounds like the chizzled manly man he is. The music fits, and is quite good. There isn't a lot of variation however. There's a "Run, they saw you" song a "I'm beating you up" song" and an "I'm sneaking around" song. You get the general idea. Also, the games script is, in my opinion, awesome.

Batman: Arham Asylum is a good game that is quite fun for a playthrough, however it doesn't have much lasting value. also, I have spoken to bigger Batman fans who hate this game. I don't know why, because I'm not a Bat Junkie. ask one of them. the game has it's downfalls, like borrowing a little too much from other games and some things that should be a little...more. For example, why doesn't my explosive spray kill enemies? it only knocks them down! IT EXPLODES, PEOPLE! when combined with a breakable wall, the debris can kill them, but the explosions alone can't. also, Baterangs. baterangs only knock enemies out temporarily. It is an edged weapon spinning at high speeds at his head. It should kill him. Picky things aside, the game is worth a play through, just don't pay full price for it. here's hoping for a Baman Pidaman game that is awesome!



                                                  Da na na na na na na na BEST FRIENDS!

(Originally written on 2-15-2010)

Here we go!

Finally decided to fix up this site and actually use it.  I currently have only a few articles, and game reviews, but I will also be reviewing game related things aside from games themselves, like controllers, and manga based on games, etc. thanks to anyone reading.

Pikmin

I first got Pikmin in 2002 for Christmas. I asked for it simply because I had called my friend on the phone, and he was playing it and said it was good, so I really had no idea at all what I was getting into when I asked. It turned out to be one of the best "Heck, why not" decisions ever.








Pikmin was inspired by Shigeru Miyamoto's own garden. He was watching some ants work together to carry food back to their den. Pikmin, in a sense, are like ants, but are also part plant. They are odd bu lovable creatures that aren't even the size of a quarter. Olimar, the game's protagonist, first encounters them when he crash lands on a mysterious planet. This planet(Earth) contains oxygen, which is poisonous to Olimar's people. He quickly learns that these creatures will help and obey him, and devises a plan t sue them to gather the missing pieces of his ship,the S.S. Dolphin. Olimar's life support will fail in 30 days, however, so he must hurry.

The game play as technically that of an RTS but Pikmin, in my opinion at least, strikes a balance between RTS and adventure. The goal is not to build a better army than some other army, or to try to make your base better than someone else's. Your goal is to explore, return pieces of Olimar's ship, and survive. Pikmin can be controlled with the C stick, and thrown with A, so you may direct the Pikmin, which follow behind Olimar to perform the task you wish. There is no convoluted menu system in giving a command. simple move your Pikmin towards the object you wish it to interact with, and it will begin to perform the task.

After killing enemies, you may collect their remains to generate more Pikmin. the more Pikmin you have in stock, the better, although no more than 100 can be out at once. Each color Pikmin have special attributes which you must learn to utilize correctly. Red Pikmin are the best fighters, and are also impervious to fire. Yellow Pikmin can pick up bomb rocks, and can be thrown the farthest. Blue Pikmin are the weakest Pikmin, but they are fast and can breathe in water. as you collect more parts, more areas are available for you to explore.






Of course, all exploration must be done in the daytime. When the day is over(15 minutes), Olimar must retreat to the planet's atmosphere with his Pikmin to avoid the dangerous night life. some people don't like this sense of being rushed, but I think it gives the game a unique urgency.






Pikmin was not an instant hit, but sold well enough that Nintendo produced a sequel, and Olimar is now in Super Smash Bros. Brawl. they're allegedly working on a 3rd title as well, and this version of Pikmin has also been ported to the Wii. It is one of Nintendo's newer, less popular franchises, but as the Pikmin themselves prove, just because it's a small package doesn't mean that it isn't something amazing.

Luigi's Mansion






Luigi's Mansion was a launch title for the Nintendo Gamecube. Though not a traditional Mario game, Luigi's Mansion is still a great, is not eccentric, entry in the series that has pretty much defined Luigi as a character.

When the Gamecube launched, Luigi's Mansion was 1 of 11 games available, and at the time, was the only first party Nintendo game available on the new system. Though the system was not without Mario at launch, this entry would prove the black sheep of the series, and may even be considered a spin off.








The game opens with Luigi walking through the woods on his way to the mansion he has just won(in a contest he didn't even enter) where Mario is supposed to meet him there for a house warming party. Upon reaching the mansion, he finds it isn't quite as it was shown. It is dark and foreboding and...screw it, it's just creepy. Upon entering the spooky mansion, Luigi soon learns through meeting a scientist named Professor E. Gadd that ghosts now inhabited the mansion, havign escaped from their confines he had once put them in his younger days. He also informs Luigi that his brother has been captured by the ghosts, and it is up to Luigi to save him.

Arming Luigi with the Poltergust 3000, a high powered vacuum cleaner capable of sucking up ghosts(When there's somethin' strange...in the neighborhood...who ya gonna call?...LUIGI?!), and a parody of the Gameboy Color named the Gameboy horror, which provides Luigi with useful information and acts as a communication device. the Professor sends Luigi on a quest to clean up the mansion of it's problem ghosts and save his brother. Capturing ghosts is rather simple. Luigi has a flashlight, which, when shined on a ghost will cause it to become temporarily stunned. In this split moment, Luigi must begin to suck the ghost into the vacuum cleaner, using the control stick to pull against the ghost in the opposite direction it is trying to fly. Once its health is depleted, it will be sucked inside. These small fry ghosts aren't the manor's only problem, however. Portrait ghosts are the lingering spirits of the family that once inhabited the mansion. There do not spook quite so easily, and you will have to work a little harder to figure them out. Find our a particular ghost likes to eat? Take away his food to anger him! Is someone enjoying a nice hot shower? How would you feel if someone iced the water!? At a certain point in the game, Luigi accidentally releases trapped boos into the mansion, which will inhabit rooms you've already figured out. Boos are unaffected by the pull of your vacuum, and can also go through walls, making them a real pain to capture, but the end result is worth it. The game has a pretty simple flow to it. You simply figure out a rooms puzzle/challenge to get the key to another room, rinse and repeat. sound like it gets old after a while It does, but the game has enough charm to keep you interested. throughout the mansion, Luigi will find money which he must collect. When you are hit, you lose some money with your health. The more money you have at the end of the game, the higher your rank!










Luigi's Mansion is a very aesthetically pleasing game, especially for the time it was released. Graphics are crisp, and shadow effects are pretty amazing. The mansion is filled to the brim with little details, from the texture of the carpet, to the particles of dust that float in the light. On top of this, almost everything you see can be interacted with in some way or another. The little things matter, and Luigi's Mansion is proof of this. There are a couple downside, however. the game has quite a few notable glitches, including a couple that can cause you to have to restart the game. The good news if this ever happens to you is that the game is so short, it can be easily beaten in 1-3 sittings.

Luigi's mansion is a wonderful little game. It is not perfect, and has definite flaws, but it's undeniable charm transcends it's problems. It is a wonderful entry into the Mario series, albeit a strange one. It should be fairly cheap now, and if you have a Gamecube, I highly recommend you give it a go. It is the game has defined Luigi as a character. Ever since it's release, he has been portrayed as introverted, and shy, but brave. The mansion is his home stage in super Smash Bros. Brawl, and appears as an area/court in many of the Mario spin off titles. Rather we ever get a direct sequel or not, Luigi's Mansion's influence is here to stay. Have a happy Halloween!





(Originally written on 10-09-2010)

Nintendo and Peripherals

Recently, because of things like the touch screen DS line,and the motion controlled Wii, people have been saying that Nintendo is now all gimmicks and peripherals. Well, the honest truth is that Nintendo has always been this way, even in the NES days.The NES came packed with a cartridge containing both Super Mario Bros, and Duck hunt, which requires a light gun called the NES Zapper. That's right, Nintendo's first console came with a gimmick peripheral right inside the box. It seemed so amazing at the time that this toy gun was actually picking up what was on your television screen, but in actuality, the lens only detected light sources.





Ever wanted the power to control your games with just your hand, controller free? While Microsoft seems to think so more recently, the NES Power Glove was the answer to this back in the day. Contrary to what most believe, Nintendo had no hand in desing or manufacturing of the Poer Glove. Nintendo only officially licensed it. the Power Glove is pretty dorky looking, and is an absolute mess to control pretty much any game with. To further complicate things, you have to set up multiple detectors on your TV to pick it up, and even worse, every game has a code that must be entered on the Power Glove so that it could be compatible. Ever programmed a universal remote, and gone through the book looking for your TVs code, only to find it has about 20 and you have to go down the list until you find the one that works? think that, but for games. It was a mess.



Have you ever wanted your own personal robot? Sure, now you can get those little interactive toys, but can Robosapien play your NES as a second player? Nintendo's Robotic Operating Buddy(a.k.a. R.O.B.) can! though only compatible with a couple of games, it was a pretty neat concept. More recently, R.O.B. has made a cameo appearance in F-Zero GX, and is a playable character in both Mario Kart DS and Super Smash Bros. Brawl.



Lots of people today have devices such as the iPhone that take care of almost everything. They don't need to carry a camera, because a single device already takes care of that. Though it's common in products today, the Nintendo Game Boy was quite possibly the first multimedia device, thanks to peripherals.

With the Game Boy camera, you could turn your Game Boy into...um...well, a camera, albeit of low quality.





Now that you've taken a picture with your Game Boy Camera, you're probably not gonna wanna print it out! You can do just that with the handy dandy Game Boy Printer! The game boy Printer was...what else but a printer? It printed out the images on small scrolls of thermal paper with either a blue or red tint. The paper was about 1" x .875" and had a sticky backing so it could be placed on objects.





The SNES, successor of the NES, had a light gun like its predecessor. This gun was called the super Scope, and was more bazooka like in shape. though a bit more advanced than the zapper, it was still pretty simple technology. If you're a younger reader, and this sounds familiar, the super Scope also appears as a weapon in the Super smash Bros. Series.



A game was released for the SNES called Mario Paint. Though not much more that a mimicry of MS Paint with some extra features like a song maker added in, it was still fairly popular. And what does one need to operate what is basically a computer program? a mouse of course! the SNES Mouse came bundled with he game, and was just a simple ball mouse.








Playing Game boy games on the tiny unlit screen can be tiresome, and furthermore, the thing was a battery eating monster. Well, with the Super Game Boy, you can play your Game Boy games on your TV! The Super Game Boy is a large SNES cartridge with a port for the Gameboy game. Instead of displaying a black and white image, you may select from 3 limited color pallets. Some games even had features only available when playing on Super Game Boy!





The N64's peripherals were mostly "controller expansions". The Rumble Pack was a small cartridge that plugged into the controller's memory card port, and added rumble feedback. although now a standard in almost every controller, at the time, ti was something normally only found in arcades.





There are a couple of other honorable mentions, such as the Hey, you! Pikachu! Microphone, and the transfer pack, but the N64 actually has very few peripherals.

Before there was Guitar Hero or Rock Band, music games were normally found only in arcades. Well, the makers of Taiko Drum Master made a game called Donkey Konga for the Gamecube, and a sequel, donkey Konga 2. both of these games, as well as an adventure game called Donkey Kong Jungle beat used the DK Bongo controller. The controller was a replica of a set of bongos, and, just like real bongos, you hit them with your palm to, in the case of Donkey Konga, play the correct note, or, in the case of Jungle Beat, move and jump.






After the Game Boy Advance came along, and usurped the Game Boy and Game boy Color, the cartridges changed in shape. GBA games would not fit in a Super Game Boy, and nether would Game Boy Color only games. Nintendo's answer was the Game Boy Player. This device screwed into the bottom of your Gamecube, increasing its height by about an inch. All Game Boy games are compatible, and since it was only about $50 when it came out,it was a more affordable, albeit less portable alternative to owning a Game Boy Advance.





Speaking of the Game boy advance, the e-Reader was the only peripheral for said system. This catridge allowed you to scan collectible e-Reader cards to unlock NES emulations, extra levels in games, character profiles, and in the case of animal Crossing, it could be linked to the Gamecube via a link cable to unlock items.








In more recent years, things like the game Boy Camera come standard in systems like the DSi, and the Wii remote is basically a combination of a light gun and the Power Glove. So next time you want to ramble on about how Nintendo's problem is peripherals, keep in mind that they have always been this way. Recently, it is simply more obvious and prevalent.

Top 10 Urban Legends in Gaming

Urban legends are something most everyone is familiar with. Some of them are plausible, and some of them are laughable. Some of them are local, and some of them are wold wide phenomena. In pop culture, there are many of these urban legends as well, and the gaming community is not exempt from this. Here are what I think are the top 10 urban legends in gaming.

10. Haunted Majora's Mask Copy

This one is actually pretty recent, and I hadn't even heard about it until fellow NFF member Rin mentioned it to me. After I found out about, I did a little research. The story is that a college student went out looking for old games at garage sales when a creepy old man gave him a gray N64 cartridge with "Majora" sharpied on it. He broke rule number one of not failing at life. you don't accept things for free from the creepy old guy. Anyway, after a long string of events, he comes to the conclusion the the cartridge is haunted by an entity named "Ben", who eventually infected his computer as well. Of course, most people probably knew it was all fake, but we all love a good ghost story. That being said, a lot of people found a way to believe in it. Although Jadusable, the legends creator, has admitted that it was all just part of an experiment, in which he tried to write a psychological horror story that would involve the readers in the plot, many are still trying to figure it all out and claiming that it is in fact true. The reason this is so far down on the list is that for starters, it is just so fresh, and it hasn't had time to really settle itself into gaming culture yet. you can read all about this haunted game on Jadusables site, www.youshouldnthavedonethat.com







9. Brutus

Animal Crossing was finally released to America via the Gamecube in 2001. Animal Crossing runs in real time, and has hundreds upon hundreds of items to collects, and around 300+ villagers that can move in or out of your town. With this much content, it is quite easy for someone to make up something while the game is still young. Someone decided to do just that in the form of Brutus. Brutus was said to be a male villager or the grumpy variety. He was a dog, but instead of using the model the other dogs in the game used, he used a model similar to that of Booker, a bulldog police officer. Not only is this impossible, his short, which is said to have a large "B" on it is not even in the games coding. Furthermore, it was said that Brutus was "evil" and would cut down your trees, leave trash in your town, and other such hateful deeds. This too is impossible, as NPCs can do none of these things. again, the game was young, and loaded with content. as such, it was quite believable. Brutus is one of several Animal Crossing rumors, but he is one of my favorites. I also found this on TV Tropes:


Quote:
Urban Legend Of Zelda: There was a rumor for the Gamecube Animal Crossing on some forums that a purple dog named Brutus, or Burtis, would move to your town and do weird things like talk and send letters in binary, have a house that freezes your Gamecube when you enter it, and would move out of town after staying for 1 day. There was also a (poorly) edited picture of him talking in binary, with the animal edited to be Octavian.
I was unable to find this image. Sorry, you guys.

8. Michael Jackson Composed Sonic 3's Soundtrack

Now, this one isn't completely unreasonable. SEGA did produce the Michael Jackson's Moonwalk game, and Sonic 3 does have some pretty awesome beats. This one could be true, or it could be false. We may never know for sure.






7. Marilyn Manson voiced Voldo in Soul Calibur II

It isn't all too unbelievable. Voldo is basically a zombie, whose voice consists or grunts, moans, and snarls. The voice actor is uncredited, so for all we know, it could truly have been Manson, but I somehow doubt it. In fact, I don't think any human being, even one as inhuman as Marilyn Manson could come close.





6. The Truck


Quote:
Once you defeat Misty, trade with someone a Pokémon that already knows cut from another game. Then continue the game without going on the SS Anne and get HM02 (fly) and HM03 (surf) as you go. Once gotten both fly and surf, go back to where the SS Anne is. Go right to where the screen switches and you see the ship itself. You will be on the boardwalk that leads to the ship. Surf off to the right until you see a strip of land with a truck on it. People have said that if you move the truck with strength, you will find Mew.
Oh, how we wished it were true. Even though the only ways to obtain Mew were to hack your game via cheat device, cause a glitch, or go to an officially sanctioned event, a lot of us still tried aimlessly to find Mew this way. But ya know what has always bugged me? Why is the truck even there?! It is just alone an an island with no roads or anything! Was is placed a as test for something, and simply forgotten? Perhaps it was simply a remnant of what would be some sort of side quest that got trashed. We'll never know, but it is fun to ponder.



5. Curse of the Tails Doll

Yet another ghost story. In the game Sonic R, a Sonic racing game for the Saturn, you could unlock a character named "Tails Doll". This creepy little bugger was to tails was Metal Sonic and Metal Knuckles are to Sonic and Knuckles. Not only was he somewhat disturbing in appearance, his stats are abysmal. In the game was a mode called Tag, in which the goal was to tag all of the other players. I'm not sure how it all got started, but someone started spreading a rumor around that the game was cursed. Allegedly, if you chose Tails doll, played Tag and won(a whole lot harder than it sounds, trust me) the "real" Tails doll would kill or otherwise harm you that night. I've tested the "curse" personally, and I'm still here writing this article. But hey, who knows. Maybe the Tails doll is just biding his time...the official site can be found at the following link. http://www.quackerandbowen.com/sonicr.html






4. Aeris/Aerith can be revived.

Final Fantasy VII was an extremely popular game, and also a very good one. Now, we all hated Sephiroth anyway because he's just so easy to hate, but when he killed Aeris/Aerith it somehow made the grudge personal. Many gamers got wind of this rumor and began trying every little thing they were told to revive their fallen ally, but i was all for naught. The only way to get her back is the hack your game.



3. Mario is a Communist

Let's take a moment to analyze Mario, and see just where theorists got this one. Mario's signature color is red. You can't deny he kinda looks like Stalin. Furthermore, his enemy is a King whom he will do anything to overthrow. I somehow doubt there is any connection, but you can't help but grin thinking about it.



2. Sonic and Tails unlockable in Super Smash Bros. Melee

Everyone loves a good April fools joke, and the one pulled by Electronic Gaming Monthly has always been one of my favorites. Supposedly, this duo would be unlocked after defeating 20 of more opponents in cruel melee. Now THAT, my friends, is a challenge. a couple of players managed to go above and beyond this requirement, all for nothing. Ironically, Sonic is now a playable character in Super Smash Bros. Brawl, and there is always a chance that this rumor is what sparked the idea.






1. Polybius

Polybius was an alleged arcade game said to be found in a few arcades in Portland, Oregan around 1981. The game was said to feature insanely trippy graphics, and induced black outs, memory loss, nausea and other more serious effects like seizures, insomnia and horrible nightmares. Supposed players also said that occasionally men in black suits would come and collect data from the game. Polybius may have been a government experiment of some sort. some even say it could have been a form of mind control. To this day, there are no know Polybius cabinets in existence.



There are a lot of gaming related urban legends out there. These are only a few. even though a lot of them are probably not true, I still appreciate urban legends. If there is no mystery to anything, it just isn't any fun.